Rune Knight Guide [By Linx]

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Re: Rune Knight Guide [By Linx]

Postby rasmore » July 28th, 2010, 7:18 am

Bloody Eater[1] is really really crappy because its ghost element it doesnt even deal good dmg to anything but ghost prop monsters and element monsters now if you get stuck versing someone who doesnt use a element armour your really not going to like the fact it only does 25% damage it is kinda sad damage for the amount of trouble you go through getting the weapon
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Re: Rune Knight Guide [By Linx]

Postby Solren » July 28th, 2010, 12:07 pm

rasmore wrote:Bloody Eater[1] is really really crappy because its ghost element it doesnt even deal good dmg to anything but ghost prop monsters and element monsters now if you get stuck versing someone who doesnt use a element armour your really not going to like the fact it only does 25% damage it is kinda sad damage for the amount of trouble you go through getting the weapon


*cough*elementalconverters*cough*
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Re: Rune Knight Guide [By Linx]

Postby Linx » July 29th, 2010, 4:54 am

Solren wrote:
rasmore wrote:Bloody Eater[1] is really really crappy because its ghost element it doesnt even deal good dmg to anything but ghost prop monsters and element monsters now if you get stuck versing someone who doesnt use a element armour your really not going to like the fact it only does 25% damage it is kinda sad damage for the amount of trouble you go through getting the weapon


*cough*elementalconverters*cough*


In continuation, the different "Elemental Converters" can be crafted using the skill "Create Elemental Converter" available to Sages. it really isnt that hard ^_^v
Any new element enchanted to a weapon will overwrite the last one, so using one with the Bloody Eater will completely negate its ghost element, allowing you to deal damage normally (to neutral property targets).
You learn something new everyday Rassy ^_~
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Re: Rune Knight Guide [By Linx]

Postby Solren » July 29th, 2010, 9:36 am

And that's not all

http://ratemyserver.net/item_db.php?ite ... l=1&back=1
With this beauty, you can get lotsa Box of Storms (Endows your weapon with water element)
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Re: Rune Knight Guide [By Linx]

Postby Genetic Horror » July 29th, 2010, 7:02 pm

Awesome guide, Linx. :cheer:
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Re: Rune Knight Guide [By Linx]

Postby Linx » July 30th, 2010, 12:47 pm

Thanks soooo much Jess!
Don't forget to post up any suggestions and constructive criticism ^_^

EDIT:
Solren wrote:And that's not all

http://ratemyserver.net/item_db.php?ite ... l=1&back=1
With this beauty, you can get lotsa Box of Storms (Endows your weapon with water element)

And tehre's also these!
Enchant weapon with Darkness!! A great offensive element!!! ^_~ (though we personally prefer holy or fire XD)
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Re: Rune Knight Guide [By Linx]

Postby rasmore » August 5th, 2010, 1:45 pm

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Rune mastery

Skill Description ~ Rune mastery gives rune knights an understanding to the use and creation of runes. With this skill rune knights can craft runes, and higher levels influence the success rate. There are 9 different types of runes, and the higher level ones require higher level rune mastery to craft.
Prerequisites: None, Type: Passive
Level 1 - Create Thurisaz
Level 2 - Create Isa
Level 3 - Create Wyrd
Level 4 - Create Hagalaz
Level 5 - Create Othila
Level 6 - Create Uruz
Level 7 - Create Raido
Level 8 - Create Nauthiz
Level 9 - Create Berkana
Level 10 - n.a(?)

Note by Linx: As This skill isn't yet workign here in Divinia, we are all unable to craft the runes. However, we have listed all the runes that we will be able to craft, and our thoughts on them.


http://www.fusionro.org/wiki/index.php?title=Rune_Knight
this site tells you what each rune requires to craft them. As for the rune ores we still need a quest npc shop thingy that may sell them. Bloody Rune and Darkness Rune are not rune ores. By rune ores i mean general rune,mystic rune, rare rune.ancient rune and luxurious those are what im thinking are the rune ores that we require to make our awesome RK runes. I have already suggested a quest npc store thingy in the suggestion page so it might take a while but hopefully im correct because i know bloody and darkness runes are not rune ores.
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Re: Rune Knight Guide [By Linx]

Postby Linx » August 5th, 2010, 10:38 pm

Thanks for this discovery Rasmore!! Thsi is great!! ^_^
we'll update our guide asap!

EDIT: Updated!!
Added additional requirements for crafting the Runes, and updated the reccomended cards/equips section for Magical Runeys. and yes the bloody and darkness runes do nto count; our tests proved that
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